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 victory at the steam powered forums 
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Joined: Mon Jun 16, 2008 11:00 pm
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Post Re: victory at the steam powered forums
Garrett wrote:
Hito: They can't fix the fact that you go around corner's and get interpt. That has to deal with how clients interact with the server. (interp, lerp, etc.)


has to do with client side lag compensation. If some one is lagging and they see your model in the open, and you have been behind the wall for 3 seconds you will die if he hits you.

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Tue Aug 31, 2010 4:47 pm
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Post Re: victory at the steam powered forums
cl_interp .02 usually does it for me. BUT not all the time, depends on the server and which laggy bastard is shooting me.

http://forums.steampowered.com/forums/s ... ht=chicken
I AM A HOMOSEXUAL from me, I miss the chickens

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Tue Aug 31, 2010 9:08 pm
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Post Re: victory at the steam powered forums
dseli wrote:
cl_interp .02 usually does it for me. BUT not all the time, depends on the server and which laggy bastard is shooting me.

http://forums.steampowered.com/forums/s ... ht=chicken.
I AM A HOMOSEXUAL from me, I miss the chickens


cl_interp 0
cl_interp_ratio 0

^^
0.0ms LERP in the white.

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Wed Sep 01, 2010 12:54 am
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Post Re: victory at the steam powered forums
I had this long thing typed out but I came to the conclusion that I dont give a F*CK. Put in ammo buying, a F*CKING clown on a unicycle with a F*CKING balloon gun W/E. Just make an honest effort to fix the F*CKING game. Dont give me that terrible ass gun audio that sounds like It was recorded in a small Tin tool shed out back. Just fix the game....

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Wed Sep 01, 2010 1:54 pm
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Post Re: victory at the steam powered forums
Mr.Reilly wrote:
I had this long thing typed out but I came to the conclusion that I dont give a F*CK. Put in ammo buying, a F*CKING clown on a unicycle with a F*CKING balloon gun W/E. Just make an honest effort to fix the F*CKING game. Dont give me that terrible ass gun audio that sounds like It was recorded in a small Tin tool shed out back. Just fix the game....



This.

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Wed Sep 01, 2010 2:51 pm
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Post Re: victory at the steam powered forums
State_Radio wrote:
dseli wrote:
cl_interp .02 usually does it for me. BUT not all the time, depends on the server and which laggy bastard is shooting me.

http://forums.steampowered.com/forums/s ... ht=chicken..
I AM A HOMOSEXUAL from me, I miss the chickens


cl_interp 0
cl_interp_ratio 0

^^
0.0ms LERP in the white.


You use rate 30000 cl_updaterate 67 cl_cmdrate 67?

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Wed Sep 01, 2010 3:57 pm
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Post Re: victory at the steam powered forums
Tucker wrote:
State_Radio wrote:
dseli wrote:
cl_interp .02 usually does it for me. BUT not all the time, depends on the server and which laggy bastard is shooting me.

http://forums.steampowered.com/forums/s ... ht=chicken....
I AM A HOMOSEXUAL from me, I miss the chickens


cl_interp 0
cl_interp_ratio 0

^^
0.0ms LERP in the white.


You use rate 30000 cl_updaterate 67 cl_cmdrate 67?




//Rates Settings
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_updaterate "101"
cl_interpolate "1"
sv_unlag "1"
cl_cmdrate "101"
cl_interp "0"
cl_interp_ratio "0"
cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "6"
rate "1048576"
cl_pred_optimize "2"
net_maxfragments "1400"
cl_timeout "30"
cl_predictweapons "1"

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Wed Sep 01, 2010 4:50 pm
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Post Re: victory at the steam powered forums
Thanks State for the settings. They work pretty good. I need to get used to them, but the game play is much better now.

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Thu Sep 02, 2010 4:29 pm
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Post Re: victory at the steam powered forums
http://forums.steampowered.com/forums/s ... st16861979

stopsound command

-thanks to spyda

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Sun Sep 05, 2010 1:19 am
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