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| De_inferno history http://www.n00bfest.com/phpBB3/viewtopic.php?f=31&t=22838 |
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| Author: | Deepslit [ Wed Mar 19, 2008 6:15 am ] |
| Post subject: | De_inferno history |
"It’s as if this landmark always served as the basis for de_inferno from day one." WHAT??? http://3dny.thecgs.com/index.php?s=news ... d=0&page=1
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| Author: | ApoKolypse [ Wed Mar 19, 2008 12:34 pm ] |
| Post subject: | |
...Lawl? |
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| Author: | AngryKitten [ Wed Mar 19, 2008 4:39 pm ] |
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Quote: “As my first CS:S map [in cs_assault] I was fairly proud, but I made one fatal mistake: I stayed too close to the original map. Not only was the layout and scale exactly the same, but the geometry and structure followed the same basic rules. I did of course make use of the Source engine to make it look better, but not even Source can rectify a fundamental error.” - Dave Johnston, “On Source map conversions” (Jun 6, 2005) Oh what? You mean that it was necessary to change the maps? OH GOD NO. |
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| Author: | Vendetta [ Wed Mar 19, 2008 5:33 pm ] |
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in the first pic at that place u can shoot the bells they make different tones and u can make a song =) then get shot |
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